Showing posts with label allocator. Show all posts
Showing posts with label allocator. Show all posts

November 15, 2016

GoldSim 12 Preview (Part IV): The Pool Element

Posted by Rick Kossik

This is the fourth in a series of blog posts in which I briefly introduce many of the exciting new features that will appear in GoldSim 12 (the previous post can be found here). We plan to release GoldSim 12 in February 2017. Today's blog post focuses on a powerful new stock element: the Pool. A Pool is an expanded (and more powerful) version of the Reservoir element. It can do everything that a Reservoir can do, but has additional features to make it easier to manage multiple outflows (and inflows). As a result of these features, if you are modeling a system that has multiple distinct outflows, you should use a Pool rather than a Reservoir. In fact, we expect the Pool to replace the Reservoir for many types of applications (e.g., water management models).

July 14, 2015

Modeling Runoff from Multiple Catchments using a Vector Splitter

Posted by Jason Lillywhite

If you have some flow of material or a transaction and need to divide it up or allocate it, likely you will use the Allocator or Splitter element in GoldSim. While these elements are very powerful and make the job a lot easier, there is one condition for which it was not specifically built: handling an array of input amounts. To address this, we have added some nice examples to our library that allow you to simulate allocations and splits on arrays of data. These examples provide an easy way to build powerful models that might have otherwise been quite difficult to build and maintain. I tested the array splitter example model using a real-world example that simulates rainfall runoff in a new stormwater management system, and this is described in this post.